With Robot Turtles, kids are essentially solving problems as they help their turtles to reach their destinations by making a series of decisions.  The fun part is that they are in the driver’s seat and the grown-up play partner is the “Turtle Mover” who must do whatever the child “Turtle Master” says by performing fun computer-noises like “BEEP” and “DOT” which has everyone holding their stomachs with laughter.

Jenn Choi

Forbes

I’m incredibly excited about the learning opportunities provided by this game. Even if the child never learns to program, they’ll learn the importance of order of operations, planning ahead, debugging (oh, forgot to mention that if a player makes a mistake, they can declare they have a “bug” and undo the previous move and try to fix it by providing a different card), and other important skills.

Michael Chu

Cooking for Engineers

I brought it in to my classroom.  This game went over like gangbusters! They loved it! They went crazy for this game! It got to the point where I said, “All right, I’m not going to bring it in for a week” because they wanted to play it so much.  One thing I love about this game was you could make it more or less complex based on how advanced the children are. A lot of times I would have three year olds playing and I would have five year olds playing. I could set up the five year old side of the board to be more tricky and I could set up the three year old side to be pretty clear. Your kids are going to love it. Big thumbs up.

Forrest Bower

Preschool Teacher

I want to enthusiastically endorse this game for parents with young children. The child psychology is very well thought out in this game. I have rarely encountered this much deliberate thought in the development of children’s games. Watching your child laugh as you make silly sounds as a result of his reproducible actions is priceless.  Also, as someone who does his fair share of programming and teaching programming, this game is a very good introductory programming simulator. I laughed out loud with delight when I read about the function frog. That is a stroke of pure genius and such a great way to quickly explain how functions work. 

Steven Poelzing

Game Designer